Pool Pro Online 3 is a multi-platform billiards game by Namco Networks and was the launch title for the groundbreaking social networking platform called UniteSDK. I was tasked to Design and Produce the PC version of the game. When I joined the project, the iOs version had already been released in the app store and due to the nature of multi-platform play, there were no changes to be made to the gameplay. However, there were a bunch of design elements I was able to incorporate into the PC version – I focused on the biggest bang-for-the-buck improvements like the chat and shopping experiences.
This was the first game I was technically assigned to produce – though I did a bunch of that in Mahjong Butterfly too. However, the production challenge here was significant since it involved much cross-collaboration between the three major departments at Namco Networks – PC, Apple and Mobile (Android). The Android version was scheduled to be released a few months after the PC version – but we had to plan ahead for it’s release and incorporate that version into our test plan.
I loved solving the complex problems brought on by this multi-platform project, and even more so, I learned I loved being a producer!
